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Fsuipc4
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Fsuipc4 Download Software At

WideClient (FSUIPC4 FSWide remote) if you want to run FS-Remote on a remote computer. (see also offset 0B4C)Free fsuipc latest version download software at UpdateStar - Search Smarter and Faster with the Ask Toolbar Search the Web, your desktop or your email directly from your browser Personalize your search experience with saved locations, your local news and more Save pages, images and CONFIGURE THE HOT KEY ASSIGNMENTS TAB : 18 Multiple Throttle Synchronization - Set To : Shift + M (toggle for on /off) 19 Resume All Engine Control - Set To : Shift + N (for 'Normal Ops') CH PRODUCTS DEVICE ASSIGNMENTS AND CALIBRATIONS WITH FSUIPC : The remainder of this tutorial is specifically tailored for the suite of three CH Products USB flight controllerZero terminated string giving the Start-Up situation or flight name, including the path from the FS folder (usually PILOTS\ …)FSUIPC4 is an add-in for Microsoft Flight Simulator X which provides an interface for other programs to read and write all sorts of pertinent data relating to the simulation, and in many ways even to control the actual process itself.FSUIPC4 (registered) on the computer where you run FSX. Ground altitude in Metres x 256. With this program, creating, editing and commenting in PDF files is just as quick and easy as exporting them for further editing in. - 114.2MB - Shareware - FlexiPDF allows you to edit text in a PDF document as if you were using a regular word processor. More FlexiPDF 2017 Version 1.00 2.01.

(This applies to FS2002, but hasn’t been verified on the others)Hour of Zulu time in FS (also known at UTC or GMT)Day number in Year in FS (counting from 1)Local time offset from Zulu (minutes). FSUIPC for Microsoft Flight Simulator X.Zero terminated string giving the name of the current Log book, with the default being called just ‘logbook’ instead of the true filename. Kowa bell and howell 2x anamorphic. Just take a look at the (word) document that is contained in the zip file and look at some screen shots.Chevy traverse radio no sound/(FSX-P3D2 )FSUIPC4.939.rar.

Convert True headings to Magnetic by subtracting this value, Magnetic headings to True by adding this value.Zoom factor: FS2002 only, and read-only. (See also offset 0D0C on FS2000, and maybe CFS2).Magnetic variation (signed, –ve = West). For separate switches on FS2000 (and CFS2?( see offset 0D0CLanding lights. For separate switches on FS2000 (and CFS2?) see offset 0D0CBeacon and Strobe lights.

A frequency of 1234.5 will have 0x0234 here and 0x0105 in offset 02D6.(FS2004 only) Extended ADF2 frequency. For the more usual ft/min you need to apply the conversion *60*3.28084/256Whiskey Compass, degrees in ‘double’ floating point format (FLOAT64)(FS2004 only) ADF2 Frequency: main 3 digits, in Binary Coded Decimal. Not updated in Slew mode!Vertical speed, signed, as 256 * metres/sec.

fsuipc4

Not updated in Slew mode.Control timer 2 (see also 0310), a 32-bit ‘float’.Turn co-ordinator ball position (slip and skid). The high byte contains the 1000’s digit and the low byte the fraction, so, for a frequency of 1234.5 this offset will contain 0x0105.COM frequency settable in 25KHz increments if true (else 50KHz)ADF frequency settable in 100Hz increments if true (else 1KHz)Aircraft on ground flag (0=airborne, 1=on ground). (See also offset 0388)Transponder setting, 4 digits in BCD format: 0x1200 means 1200 on the dials.Extended ADF1 frequency. A frequency of 113.45 is represented by 0x1345. (See also offset 0388)NAV2 frequency, 4 digits in BCD format. A frequency of 113.45 is represented by 0x1345.

(Although FS2000 seems to do this quite soon in any case)COM radio activation. If you change the ADF frequency, writing 2 here makes FS re-scan for an NDB to receive on that frequency. If you change the NAV1 or NAV2 frequencies, writing 2 here makes FS re-scan for VORs to receive on those frequencies.ADF radio activation. 0=level, –512=2min Left, +512=2min RightNAV radio activation. (Not sure if this is effective in FS2000)Turn Rate (for turn coordinator).

Adding this ‘drift’ value to the pressure will give the correct value for ATIS reports>fs2k adventure weather: This provides the fsuipc_visibility in statute miles * 100>fs2k adventure weather: This provides the cloud_thunder_base in metres AMSL>fs2k adventure weather: This provides the cloud_low_base in metres AMSL>fs2k adventure weather: This provides the cloud_high_base in metres AMSLDew point as degrees C *256, for the surface temperature layer, FS2k/CFS2 read onlyPrecipitation rate, 0–5, FS2k/CFS2 read only. This is used to provide the METAR reporting station altitude so that the cloud bases can be converted to AGL.>fs2k adventure weather: This provides the wind_surf_turb which is used to provide the surface wind’s upper gust speed in knots, with zero indicating no gusts.>fs2k adventure weather: This provides the barometric_drift variable, which is used to provide the difference between the current aircraft position QNH (which may be in transition), and the METAR reported QNH as set by the weather control program. The more useful ones follow:>fs2k adventure weather: This provides the temperature_surface_alt in metres. (See details for user accessible parts earlier in this document).

Write 0x8000 to release control back to FS2k/CFS2.Surface layer wind speed, in knots (FS2k/CFS2). Sets surface layer dewpoint only, FSUIPC does rest. Write 0xFFFF to release control back to FS2k/CFS2.Dew point control: degrees C * 256. Type=0 is no rain/snowPrecipitation type, 0=none, 1=rain, 2=snow, FS2k/CFS2 read only.>fs2k adventure weather: This provides the cloud_thunder_cover 0–8>fs2k adventure weather: This provides the cloud_low_cover 0–8>fs2k adventure weather: This provides the cloud_high_cover 0–8Precipitation control: write hi-byte=type 0–2 (see above), low byte=rate 0–5.

To convert to Degrees: If your compiler supports long long (64-bit) integers then use such a variable to simply copy this 64-bit value into a double floating point variable and multiply by 90.0/(10001750.0 * 65536.0 * 65536.0).Otherwise you will have to handle the high 32-bits and the low 32-bits separately, combining them into one double floating point value (say dHi). This also provides wind_surf_dir for FS2k Adventures.Latitude of aircraft in FS units. This may be different to the current wind direction at the aircraft—see offset 0E92. This also provides wind_surf_vel for FS2k Adventures.Surface layer wind direction, *360/65536 to get degrees MAGNETIC (FS2k/CFS2).

This preserves the integrity of the original positive or negative number. Divide dLo by (65536.0 * 65536.0) to give it its proper magnitude compared to the high part, then either add it to or subtract it from dHi according to whether dHi is positive or negative. Remember that the low part is only part of a bigger number, so doesn’t have a sign of its own.

Remember that the low part is only part of a bigger number, so doesn’t have a sign of its own. To do, copy the high part (the 32-bit int at 056C) to one double and the low part (the 32-bit unsigned int at 0568) to another (say dLo). To convert to Degrees: If your compiler supports long long (64-bit) integers then use such a variable to simply copy this 64-bit value into a double floating point variable and multiply by 360.0/(65536.0 * 65536.0 * 65536.0 * 65536.0).Otherwise you will have to handle the high 32-bits and the low 32-bits separately, combining them into one double floating point value (say dHi).

fsuipc4